12/18/2022 0 Comments Ftl faster than light read text![]() FTL is fundamentally a game about making choices, both short-term and long-term, and weighing up the risks and consequences of any given action. Your role is closer to that of a Star Trek captain you’re the one ordering people to divert power from the medical bay to shields, or to lock ion weapons onto the enemy shield generator and follow that up with lasers to their life support, or to hurry up and put out that bloody fire you idiots. You’re not dogfighting through deft use of a joystick, nor are you manually aiming and firing weapons. I said it above, but it bears mentioning again that FTL is a game in which you command a spaceship. To put it into shorter, nerdier terms: you’re the Tantive IV, the Empire is right behind you, and they aren’t interested in taking you alive. If that’s not bad enough, you’re also being chased by the entire Rebel fleet, and they’d much happier if you were dead. You’ve come into possession of some rather important information and as such you need to make it through eight sectors of mostly hostile space in order to deliver it to Federation lines, despite not having nearly enough fuel or armaments for the trip. “Mess about with your energy configurations” sounds a bit dull, doesn’t it? Let’s try that again.įTL is a game in which you command a spaceship, initially crewed by a mere three or four people. Hell, for a game in which you can pause at any time you like to change orders or mess about with your energy configuration, it’s unbelievably frantic. And, eventually, my pilot perished along with the ship, when a beam weapon sliced it neatly in two.įor a game that – from start to finish – essentially displays nothing but a top-down view of your ship, FTL is astonishingly involving. My security officer ended up sucking vacuum when attempting to repair a breach next to our life support systems. My shield operator was ripped apart by a boarding party of fearsome Mantis pirates, after we refused to pay a “toll.” My gunner burned alive trying to put out a fire in our weapons room. A complete variant will be put to FTL Faster Than Light Wiki:Test page later.Įdit: misprints due to copy-paste weird fandom functionality.My engineer got left behind when we failed to help some scientists with a giant spider problem. I applied text color to some of the lines of Template:Save_the_Civilian_Ship. 'red' text color for damage/lose/rebel advance. "receive" word for crew/weapon/drone/hull repair/etc rewards (or outcomes) lines, - which differ from more regular scrap (scrap + resources, etc) reward lines, - will allow to see the desired reward outcome quickly or be warned of a negative consequence in case of applying e.g. ![]() On the contrary, 'highlighting' in a form of applying e.g. Still, by looking at most of those reward/consequence lines it is required to read them all or at least look at them with some concentration. , etc) and applying bold text weight to the numbers (for hull, turns). Same issue is with crew loss, hull and system damage, rebel advance - a person who's reading has to go through the whole line slowly and monotonously.Ī mitigation to this has been applied - to lines with reward/consequence text - in a form of putting links to key words (crewmember, stores, scrap, scrap +. a crew/weapon/drone schematic/hull repair/store/rebel fleet delay. Browsing through extensive reward lists with tons of white text sometimes makes it hard to see usually the most beneficial rewards, e.g. ![]()
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