12/27/2022 0 Comments The vampire combat manual![]() ![]() Garlic will prevent the creature from attacking or entering the area, while mirrors and holy symbols force the vampire to find some means of removing the offending object before it can be bypassed. It is important to understand, however, that this will not actually harm the vampire in any way nor drive it off. Further, they will recoil from the face of a mirror or lawful good holy symbol if either of these is presented to them with courage and conviction. The odor of strong garlic repels them and they will not approach it. This power also permits the vampire to seek refuge in places which are all but beyond the reach of mortal men.ĭespite the great powers which vampires obviously possess, they are not without weaknesses of their own. Often, they will employ this power to gain access to rooms on upper floors without alerting those on watch downstairs. In all cases, the summoned animals arrive in 2-12 rounds.Īt will, a vampire can use a spider climb ability and scale sheer surfaces. In the wilderness, a vampire will normally call upon 3-18 wolves for assistance. In the case of the latter, these do not physically attack but serve to confuse and obscure the vision of the vampire’s foes. In a subterranean environment, they will typically call forth a swarm of 10-100 rats or bats. Vampires can summon lesser creatures for aid. In addition, vampires can shape change so as to take on the form of a large bat (hence the flying movement rate given above). In this state, they are all but immune to attack and can escape from almost any confinement. Spells that are based on cold or electricity cause only half damage.Īt will, vampires are able to disperse their bodies into clouds of elemental vapor and assume gaseous form. Similarly, they are unharmed by poisons and immune to paralysis. Sleep, charm, and hold spells do not affect vampires. If the defeated vampire is unable to reach its coffin within 12 turns, however, its essence breaks up and the creature is truly destroyed. Once in this state, it will attempt to flee and return to its coffin where, after eight hours of rest, it regains its corporeal form. If reduced to zero hit points, a vampire is not destroyed, but is forced to assume gaseous form. Even if attacked with and harmed by magical weapons, vampires regenerate 3 hit points per round. Weapons of less than +1 enchantment pass through vampires without harming them in any way. If the vampire is making use of some form of weapon in the attack, it cannot employ this power. Their powerful negative essence allows them to drain two life energy levels from anyone they strike. Like all undead creatures, vampires exist in both the Positive Material and Negative Material planes at the same time. In this manner, vampires are often able to pass posted sentries and surprise their chosen victims. Due to the power of this enchantment, a -2 is applied to the victim’s saving throw vs. Any person who allows the vampire to look into his eyes will be affected as if by a charm person spell. The gaze of a vampire is one of its most powerful and dangerous weapons. The crushing blows of a vampire’s attack are so fierce that they inflict 5-10 points of damage. They are physically very powerful, with a Strength score of 18/76, receiving a bonus of +2 to hit and +4 to damage. ![]() Vampires cast no reflection in a glass, cast no shadows, and move in complete silence.Ĭombat: When engaging in combat, vampires are savage and fearsome opponents. There are ways in which a vampire may be detected by the careful observer, however. In many cases, a vampire’s true nature is revealed only when it attacks. Unlike other undead creatures, the vampire can easily pass among normal men without drawing attention to itself for, although its facial features are sharp and feral, they do not seem inhuman. One aspect that makes the vampire far more fearful than many of its undead kindred is its appearance. Unless deep underground, they must return to the coffins in which they pass the daylight hours, and even in the former case they must occasionally return to such to rest, for their power is renewed by contact with soil from their graves. ![]() Moving silently through the night, vampires prey upon the living without mercy or compassion. Of all the chaotic evil undead creatures that stalk the world, none is more dreadful than the vampire. ![]()
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